Developing an interactive competition based on a book or a series, such as Deltora
guest, which requires the students read and reread, which demands higher-order thinking skills, and which can be offered one clue at a time (an outline of the Deltora
Quest competition is published in my column in the June 2006 issue of Teacher Librarian.
The motion blocks controlled the Sprite's movement and led players on a quest to four stages of the map, across the fictitious land of Deltora.
At Fitzgerald State School, the Year 5 students were given the opportunity for collaboration and to demonstrate their coding skills as a Bee-Bot robotic device was programmed to navigate a large drawn map of the fictitious kingdom of Deltora.
In ancient days, the kingdom of Deltora was divided into seven tribes.
But there came a time when the enemy from the Shadowlands cast greedy eyes on Deltora.
If he could make a belt of seven steel medallions, each beaten to the thinness of silk and joined by the finest chain, and if each medallion had one of the tribal gems attached to it, then Deltora could remain united and safe.
Adin traveled to Deltora seeking the gems from the tribes.
Whilst ever the belt was complete and worn by the king, Deltora would be safe.
One fateful day, in the reign of Endon, the belt of Deltora was stolen from its locked room in the palace, and its gems taken and scattered over Deltora by the seven Ak-Baba.
Deltora was besieged by death and destruction, famine and fear.