EVQ

(redirected from EverQuest)
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AcronymDefinition
EVQEnhanced Video Quality (Samsung; DVD recorder feature)
EVQEverquest (game)
EVQEquivalent Vector Quantizer
References in periodicals archive ?
We see tremendous opportunities for growth with the expansion of the company s game portfolio through multi-platform offerings as well as an exciting portfolio of new quality games coming up, including the recently launched H1Z1 and the highly anticipated EverQuest Next to be released in the near future.
In addition to presenting narratives of his experiences in EverQuest, the author uses semiotics to analyze common themes and orientations.
Everquest is an online game that thousands of people from around the world play on a 24-hour, seven-days-a-week basis.
At the moment, players are experiencing EverQuest in its original form but in the months ahead, the second expansion The Ruins of Kunark is set to relaunch.
One way to visualize the experience of playing a MMORPG such as Everquest would be to think about watching a movie, you sit and watch the movie, and when it is over you have viewed a production team's creation, the acting and the technical aspects of film in their finished and distributed product.
Everquest 2 has more than 300,000 players who average 26 hours per week playing the game.
In 2005, the fantasy role-playing game EverQuest added a feature that allowed players to place a Pizza Hut order without leaving the keyboard.
The virtual worlds Castronova refers to are gigantic multiplayer online video games, such as Everquest and World of Warcraft.
You should investigate the phenomenon of virtual online communities like Second Life or massively multiplayer online games like Everquest or World of Warcraft.
But for those time-poor players who fancy a quick flutter at the high-end of the online gaming market, powerful characters from games such as Matrix Online, Everquest and World Of Warcraft are now available for rent
Though using Ebay as an exchange booth, as Everquest citizens do to sell their virtual treasure for real dollars, is only a gimmick as yet (Hiler, 2002b), this kind of sale and the sale of links rather than click-throughs in advertising could in time permit us to see links as an independent and real currency.