M3G

AcronymDefinition
M3GMobile 3D Graphics
M3GMorphine-3-Glucuronide
References in periodicals archive ?
After incubation for 18 h using [beta]-glucuronidase in acetate buffer, all urine samples with increased morphine (>100 000 [micro]g/L) and 78% of the samples with increased M3G (> 162 500 [micro]g/L) formed measurable 6 AM ([greater than or equal to] 5 [micro]g/L).
After 18 h of incubation, 16 of the 18 samples with extremely high morphine or M3G formed 6AM >5 [micro]g/L, and 2 samples formed 6AM >10 [micro]g/L (the common cutoff concentration for 6AM in workplace programs to identify heroin).
Having our M3G series now DSCC qualified simplifies the design cycle and furthers our continuing efforts for off-the-shelf radiation-hardened DC-DC converters.
The M3G120 series is based on IR s M3G series legacy design which has served the space industry since 1998.
The M3G is optimized for wireless networks by directly providing the necessary interfaces for connectivity to base station equipment including control protocols, bearer traffic over TDM, or native IP using any of the standardized wireless voice coding formats.
M3G, otherwise known as JSR184, brings advanced 3D graphics capabilities to mobile Java(TM) software, and this allows the development of even more compelling games and entertainment content for Java enabled phones.
The newest release, Mascot Capsule Engine Micro3D Edition Version 4 adds full support for the OpenGL(R) ES and M3G standards and fully leverages 3D hardware acceleration when available.
Hybrid's OpenGL(R) ES, Java M3G and SVG solutions are already licensed by major mobile manufacturers for mobile games and navigation applications.
International Rectifier, IR(r) (NYSE:IRF), introduces the new M3G family of "off-the-shelf" radiation-hardened, high-reliability (hi-rel) DC-DC converters that streamline costly space industry design cycles.
It consists of Hybrid's implementations of embedded 3D graphics standards M3G (JSR 184), OpenGL ES and JSR 239 as well as 2D vector graphics standards OpenVG, SVG, SVGT and JSR 226, all important pieces of a complete roadmap solution.
Fathammer, a leading developer of advanced mobile game technologies and high quality games for next generation mobile devices, and Hybrid Graphics, leading developer of graphics technology for PCs, game consoles and mobile devices, today signed a cooperation agreement enabling Fathammer to integrate the OpenGL(R) ES and M3G (JSR 184) mobile platform offerings to the X-Forge(R) Game Development System.