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The draw to look and travel, "to see," is a main point of observation. Two synchronized video sources are distributed across the monitors in an alternating AB pattern; low benches facing the wall define a point of observation about fifteen feet distant. 1, P = (x, y, z) is the point of observation (z [greater than or equal to] 0), Q = ([xi], [eta], 0) is a point on A, QP is the distance between them, n is the aperture normal pointing in the direction of the positive z-axis, and k = 2[pi]/[lambda] is the circular wavenumber of monochromatic light with wavelength [lambda]. |
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