AW

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AcronymDefinition
AWArtwork
AWAruba
AWAntwort (German: Answer)
AWAll Weather
AWAddison Wesley (publisher)
AWGap Wedge (golf club)
AWAny Way
AWAlien Ware (computers)
AWAllied Waste Industries (stock symbol; Phoenix, AZ)
AWAnchor (Well) Site West
AWArticle of War
AWAirlift Wing
AWAll Welcome
AWArc Welding
AWArsene Wenger (soccer player)
AWAngkor Wat (ancient temple; Cambodia)
AWAttention Whore
AWArmstrong Whitworth (UK aircraft)
AWArrogant Worms (band)
AWAnother World
AWAdvance Wars (game)
AWAtomic Weight
AWAnti-Wear (hydraulic oil, additives)
AWArctic Warfare
AWAutomatic Weapons
AWAir Wing
AWAmerican Wood (timber facility)
AWAtomic Wedgie
AWAbove Water
AWAllstar Weekend (band)
AWAssociate Warden (prisons)
AWAmerican Whitewater (Cullowhee, NC)
AWAviation Warfare Systems Operator (USN rating)
AWAttack Warning
AWA-Wing (Star Wars fighter)
AWAnchor Winch
AWAmerican Woods
AWApproach Wedge (golf)
AWArmy-Wide
AWAir Warfare
AWActiveWorlds
AWAfter War (Gundam X animated series)
AWAntiair Warfare
AWAppleworks
AWActual Weight
AWAuction Watch (auction-tool site)
AWAnswer Wizard
AWAnalytic Workspace
AWAir Watt (vacuum cleaners)
AWAir Warrior
AWArchitektur + Wettbewerbe (German: Architecture + Competitions; trade magazine)
AWAstral Weeks (Van Morrison album)
AWAir Warning
AWActive Well
AWAcid Waste
AWAdvice Wanted
AWAss Wipe
AWAddress Word
AWAdministrative Weight
AWAndrée Watters
AWAcoustic Warfare
AWAlbright & Wilson
AWAuxiliary Winding (voltage regulation)
AWAdmission Weight (Cisco)
AWA. A. Weinman (designer's mark on US coins)
AWAlpha Whiskey
AWAssymetric Warfare (US Army)
AWArchimedes World (magazine)
AWAcroWizard (Anvil Logic, Inc.)
AWAssam Watch (UK human rights group)
AWAirborne Antisubmarine Warfare
AWAkela's World (BSA)
AWAuthentication Word
AWAntagonist Wing (The Wrath of the Empire)
AW(USN Rating) Aviation Antisubmarine Warfare Operator
AWArea Wedge (golfing)
AWAmphibious Warfare/All Weather
AWWater Distilling or Storage Ship
AWArchitectutral Window (Americal Architectural Manufacturers Association rating)
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References in periodicals archive ?
Moreover, whether it is Second Life or other VW communities, such as ActiveWorlds (2009), Gartner Group estimates that over 80% of Internet users will have one or more avatars that they use on a regular basis by 2011 (Gartner, 2007).
As more higher education takes place in MUVEs (currently there are 60-80 academic institutions in Second Life and some in Activeworlds), educators must create accessible solutions for students taking classes.
In some online communities (e.g., The Palace or ActiveWorlds), the way a person re-embodies him- or herself through the choice of a graphical image called an avatar is immaterial; the narrative development of the character a person chooses to portray seems most important to building connections within that environment.
Activeworlds provides software and online hosting for 3-D virtual worlds.
The built-in avatars in Activeworlds could be used in two ways.
In addition to WebCT, this course also used the following systems for synchronous learning: (a) text-based conferencing systems: ICQ & WebCT chat; (b) audio-video conferencing systems: Netscape CoolTalk & CU-SeeMe; (c) enhanced virtual systems: ActiveWorlds [less than]http://www.activeworlds.coml[greater than] and The Palace [less than]http://www.thepalace.com/[greater than].
Finalmente tenemos el llamado World Chat, una suerte de realidad virtual ya que simula la interaccion con otros en un espacio virtual, tal como una casa, el programa mas empleado en este tipo de chat es el llamado ActiveWorlds. En las lineas que siguen me ocupare del segundo tipo de salones de conversacion, los Web Chat.
Software agents that guided learners in ActiveWorlds resulted in participants making better use of advice and the production of more and better quality explanations (Holmes, 2007).
Using their Presence Pedagogy and the Active Worlds VW platform, educators at Appalachian State University and Clemson University have created a learning community, the AET Zone, where distance learners and instructors capitalize upon the presence of others, share tools and resources, and foster reflective practice as they create collaboratively (Activeworlds, Inc., 1997-2009; Appalachian State University, 2009; Bronack et al., 2008).
Now, another of these technologies-come-zeitgeists is on the way--virtual worlds such as Second Life, Whyville and ActiveWorlds. The most popular of these--Second World--said celebrated hi tech guru Mitch Kapor, who founded Lotus 1-2-3, in a recent speech "is a disruptive technology on the level of the personal computer or the Internet."