CL

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AcronymDefinition
CLClear (Morse Code abbreviation)
CLClass
CLChile (country code, top level domain)
CLChampions' League (Union of European Football Associations)
CLCAS (Column Address Strobe) Latency
CLClose(d)
CLClaim
CLColor
CLClearance
CLClassification
CLCloser (baseball pitcher)
CLClinic
CLContact Lens
CLCraig's List (online community)
CLCommon LISP
CLCluster
CLControl Language
CLCloth
CLClause
CLCircular Letter
CLLight Cruiser (Cruiser-Light)
CLChlorine
CLCeltic (linguistics)
CLCloset
CLComputational Linguistics
CLCommon Law
CLCentral Locking
CLConsumer Lab
CLClosed Loop
CLClarinet
CLCaprolactone
CLCommand Language
CLCreative Loafing (Charlotte, NC weekly publication)
CLCaltanissetta (Sicilia, Italy)
CLComponents List
CLColgate-Palmolive (stock symbol)
CLCooperative Learning
CLChinese Language
CLChain Link (Fence)
CLCheck List
CLCotton Lycra (fabric)
CLCopyleft (license)
CLComputer Lab
CLCatholic-Link
CLClarion-Ledger (Jackson, MS newspaper)
CLChemical Element
CLComparative Literature (various schools)
CLCenterline
CLControl Logic
CLCalifornian (rabbit breed)
CLCounty Library
CLCourtney Love (musician)
CLCivil Law
CLConfidence Level
CLConfidence Limit
CLCity of London
CLControlled Load
CLCode: Lyoko (cartoon)
CLCollaborator
CLCounty Line
CLCaps Lock
CLCharacter Limit
CLChicken Little
CLCurrent Liabilities
CLCorpus Luteum
CLConnectionless
CLChild Labour
CLCustomer Loyalty
CLCathodoluminescence
CLCredit Lyonnais (French Bank)
CLChange List (software development)
CLCystic Lymphangioma
CLCompatibility List
CLCorpus Linguistics (Conference)
CLComputing Laboratory
CLCode Lyoko (French TV cartoon)
CLCarload
CLCableLabs (Cable Television Laboratories, Inc.)
CLCurrent Limiting
CLCliff Lee (baseball player)
CLCentiliter
CLComunione e Liberazione (Italian: Communion and Liberation; Catholic movement founded in 1954)
CLCyber Law
CLCutaneous Leishmaniasis
CLCurrent Loop (electronics)
CLCandidate List
CLCounty Law
CLContacts List
CLContinuous Learning
CLCentral League (Japanese baseball)
CLControl Limit
CLChaos Legion (video game)
CLCompetent Leader (Toastmasters)
CLCurrent Limiter
CLChain Lightning (gaming)
CLCrew Leader
CLCable Link
CLCentral Luzon (Philippines)
CLContainer Load (shipping)
CLClear Liquids
CLClan Leader (gaming)
CLContract Labor
CLCustoms Law
CLCine Latino (Mexico)
CLCol Legno (string instrument technique)
CLChapter Leader
CLCrimson Land (game)
CLCombat Log (gaming)
CLCathedral of Learning (University of Pittsburgh)
CLCactus League (baseball)
CLClassified Loan (finance)
CLCompliance Level
CLChemical Laser
CLCourse Line
CLCarrier Landing
CLCommon Light
CLCourt Leave
CLChess Life (journal)
CLCoefficient of Lift
CLContinuous Load
CLControl Loading
CLCenter of Lift
CLCasual Leave (India)
CLConversion Loss
CLCombat Load
CLCentre for Limnology (Nieuwersluis, Utrecht, The Netherlands)
CLCopper Loss
CLCoolant Loop
CLCable Lug
CLChat Life
CLFraternity of Communion and Liberation
CLClient Logic (BPO Company)
CLCompensatory Leave
CLCatalunya Lliure
CLCoordination Level
CLCecile Licad (classical pianist)
CLChronic Liar
CLCoordination Line
CLConfigured Load
CLCapabilities Select
CLContract Linguist (US government)
CLCapture Latch
CLChivalry Legions (gaming clan, Runescape)
CLCued Language
CLContractor Leased
CLConfrontation Line
CLClobber Hand (gaming; Mega Man)
CLLift Co-Efficient (aircraft)
CLCombinator Logic
CLCertificate in Logistics
CLCaritas Lebanon (Catholic charity)
CLAir Post Semi-Official (Scott Catalogue prefix; philately)
CLCodeLeakers (gaming forum)
CLClosed Loop Control Logic
CLCity and County Library
CLCompartmentalized Level
CLCommonality List (NASA)
CLClanless Losers (Counter-Strike clan)
CLClear Job Indicator
CLClay, Low Compressibility (LL < 50)
CLClass Complexity/Size Due to Local Methods
CLCheerlead/Cheerleading/Cheerleader
CLControlled Iteration Last Pass
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References in periodicals archive ?
Connectionless approach [13] decided to follow IntSer and mitigate the scalability problem via automatic detection of QoS requirement on the fly rather than using signaling protocol.
The link types used for data traffic can be roughly divided into synchronous links, including synchronous connection-oriented (SCO) and extended synchronous connection-oriented (eSCO) links, and asynchronous connectionless (ACL) links.
The current IP network still mainly relies on connectionless packet, and the interconnected transmission capacity of which is a significant bottleneck constraining its overall capability.
UDP is a connectionless protocol so packets may be lost during transmission.
While the UDP is a connectionless data transport protocol, where each data packet is sent individually and there is no interaction between the sending and the receiving application, the TCP protocol is connection-oriented, which means that packets are sent within a connection that must be organized between the sending and the receiving application before the data can be sent, and can be torn down only after the last packet has been delivered.
In contrast to TCR UDP is a connectionless protocol that focuses on latency rather than reliability.
When we look at the universities in the United States of America; for example, in Columbia University, protocol layers and encapsulation, IP, connection-oriented and connectionless flows, socket programming, DNS (Domain Name System) / HTTP (Hyper Text Transfer Protocol), reliable data transfer, selective repeat / go-back-N / parity & network coding techniques, flow and congestion control, TCP, switching, routing, bit error detection / correction techniques and MAC topics are covered (Columbia University, 2010).
In this way OTN provides Connection Oriented Ethernet, which is a huge advantage over the traditional "connectionless" any-to-any Ethernet networks when considering network management, resource planning and network predictability.
Ethernet is basically a broadcast protocol that uses an unreliable, connectionless technology to send every packet it receives to every end user connected to it.
A start-up called Coraid is moving in this direction with the EtherDrive, a connectionless parallel storage array that delivers up to 1.8 gigabytes per second (Gbps) throughput using raw ATA over Ethernet (AoE) architectures.
Limitations: 3) Scan--Random exploits used for one addresses method should run on from the networks a single platform reserved for home user networks 4) Non-automatic infection 5) E-mail spam 6) Instant messaging 7) Infected site 8) Removable media 9) P2P 2 / TRANSF / 1) Connectionless The connectionless Defines the (also called "Fire mechanism uses UDP mechanism for and forget") protocol for exploiting exploit body body transfer, transfer 2) Connection oriented connection oriented ~ TCP.
UDP Flood: as UDP is a connectionless protocol, an attacker can send a tampered packet to a random port of the target machine.
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