In an interview with (https://www.famitsu.com/news/201906/18178148.html) Famitsu , "FFVII
Remake" director Tetsuya Nomura explained that "it was necessary to restrict her chest." While the developers were focused on giving Tifa an athletic look that would be perfect for her character, Square Enix's ethics department pointed out that she shouldn't look "unnatural" in a fight, which meant the team had to reduce her chest size.
On one hand, millions of fans clamoring for a next-gen "FFVII" are ecstatic the adventures of Cloud, Tifa and Barret will arrive on the PS4 in the near future.
After the PlayStation Experience 2015 announcement, Square Enix issued a (http://press.na.square-enix.com/releases/586/final-fantasy-vii-remake-showcased-at-playstation-experience) press release that casually mentions the biggest change to "FFVII." "'Final Fantasy VII Remake"AaAaAeAeAaAeAeA will be told across a multi-part ser with each entry providing its own unique experience," the company announced.
Whether it's the Gold Saucer, recruiting Yuffie and Vincent Valentine, Chocobo breeding, the Materia Caves, picking up the Ultimate Weapons, getting the Level 4 Limit Breaks or trying to defeat Emerald Weapon or Ruby Weapon, games spent hundreds of hours playing "FFVII."
"FFVII" character designer TetsuyaAaAaAeAeAaAeAeA Nomura, speaking to (http://dengekionline.com/elem/000/001/173/11733 Dengeki Online , revealed some of the thinking behind an episodic release.
Square made the dreams of many gamers come true when it revealed "FFVII" was coming to the PS4 during E3 2015.
In the trailer, it appears the "FFVII" remake will feature a real-time battle system that includes players choosing whether to attack, use magic, summon spells via Materia, use items or defend.