The HvZ game offered participants the opportunity to work through a series of missions or problem-based learning scenarios.
The planning had to be executed quickly--there were only six school days between the decision to hold an event in the Science Library and the beginning of the campus wide HvZ game.
Despite these issues, the overall library mission of HvZ was a victory.
Wanting to participate in campus culture, a group of librarians decided to create a fun and fast-paced information scavenger hunt to complement HvZ. It was essential to move quickly through the planning process, since the game was slated to begin in eight days.
Upon completing the HvZ library mission, learners will be able to do the following:
Players were not required to attend missions, but the HvZ community was very active.
The survey was created to evaluate if students would enjoy an HvZ event, if it would increase their positive feelings about the library, and if it would increase their comfort level with the library.
About a third of the students surveyed came to the library at least once per week before participating in HvZ. Twenty-seven percent of students surveyed immediately after the game indicated that they would increase their attendance, while 45% of participants in the e-mail survey anticipated an increase.
* gather demographic information on HvZ participants;