LOGBASELogistics Base
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References in periodicals archive ?
The game or 'experience' allows us to choose one of three avatars: along with the aid worker, there is 'the journalist,' and 'the survivor,' and it takes us on a journey through both the streets of earthquake-ravaged Port-au-Prince as well to particular hot-spots on the cognitive and real maps created by the media and the humanitarian community at the time: the port, the UN headquarters (or what was called 'Logbase'), several food distributions (one on the Champs de Mars), ruins (of monuments, streets, homes, businesses, hospitals, super markets etc.), the US and Canadian embassies, a gas station, and a tent camp, again expanding and "celebrating] ...