The game or 'experience' allows us to choose one of three avatars: along with the aid worker, there is 'the journalist,' and 'the survivor,' and it takes us on a journey through both the streets of earthquake-ravaged Port-au-Prince as well to particular hot-spots on the cognitive and real maps created by the media and the humanitarian community at the time: the port, the UN headquarters (or what was called '
Logbase'), several food distributions (one on the Champs de Mars), ruins (of monuments, streets, homes, businesses, hospitals, super markets etc.), the US and Canadian embassies, a gas station, and a tent camp, again expanding and "celebrating] ...