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References in periodicals archive ?
* High-spec GPU required for Mercury Playback Engine; rendering is not the fastest and colour grading is not as clever as FCPX.
We got to see first-hand Premiere Pro's amazing Mercury Playback Engine at work, which allowed for effects to be turned on and off during the playback of R3D files, without causing the footage to stutter even for a moment.
Mitch Wood, a Senior Solutions Engineer at Adobe demonstrated Adobe[R] Premiere[R] Pro CS5.5 with one of the main highlights of the evening being the Mercury Playback Engine which allows editors to work in real-time mixing and matching key formats such as P2, XDCAM, RED and DSLR cameras freely in the timeline, all without rendering.
Key innovations and cross-platform performance in Adobe Premiere Pro CS5 include multi-core and native 64-bit support, GPU acceleration with the new Adobe Mercury Playback Engine, native editing of DSLR and file-based media and integration with other Adobe software such as Adobe After Effects and Adobe Photoshop Extended.
As with CS5 and CS5.5, CS6 makes use of the Mercury Playback engine. With CS6, the Mercury Playback Engine has been enhanced and optimised and will allow smooth playback and scrubbing of multilayered, multi-format sequences.
Obviously, in order to make use of the Mercury Playback Engine, you will need the correct hardware and graphics cards fitted to your computer.