(redirected from Move Characters)
MVCMissouri Valley Conference
MVCMotor Vehicle Commission
MVCModel View Controller (Microsoft software design pattern)
MVCMarvel vs. Capcom (game)
MVCMountain View College
MVCMotor Vehicle Code (laws; various locations)
MVCMale Voice Choir (various organizations)
MVCMicrosoft Visual C++
MVCMulti Variable Calculus
MVCMultimedia Video Controller
MVCMultimedia Viewer Compiler
MVCMaximum Versions per Cluster
MVCMotor Vehicle Crash
MVCModel View Controller
MVCModel Validation Criteria
MVCMotor Vehicle Collision
MVCMaximum Voluntary Contraction
MVCMaster Volume Control
MVCMulti-Virus Cleaner (software)
MVCMobile Video Conferencing
MVCMinimum Volume Commitment (energy consumption)
MVCMultiview Video Coding
MVCMiami Valley Council (Ohio; Boy Scouts of America)
MVCManaged Vision Care (healthcare)
MVCMartha's Vineyard Commission
MVCMultivariable Control
MVCMelbourne Visitor Centre (Melbourne, Australia)
MVCMerrimack Valley Conference (Massachusetts)
MVCMonthly Variable Component (salary)
MVCMinute Virus of Canines
MVCMission Viejo Company (California)
MVCMove Characters (IBM)
MVCMulti Version Concurrency
MVCModule View Controller
MVCManual Volume Control
MVCMusic & Video Club
MVCMobile Video Coder
MVCMinimum Valid Concentration
MVCMusic Video Channel
MVCMulticast Virtual Circuit
MVCMost Valuable Contribution
MVCMaryland Veterans Commission
MVCMultipoint Visualization Capability
MVCMurmullo Vesicular Conservado (Spanish: Preserved Respiratory Noise)
MVCManual Vehicle Classification
MVCMarket Value Chain
MVCMost Volatile Component (chemistry)
MVCMérignac Vélo Club (French: Mérignac Cycling Club; Mérignac, France)
MVCMobile Video Component
MVCManagement Verfication Consortium (UK)
MVCMicklefield Village Centre (Gurutalawa, Sri Lanka)
References in periodicals archive ?
Alloway's universe is simply but cohesively built, and the fast pace and clean writing move characters smoothly through both dream portals and plot developments.
This is, of course, one of the key themes addressed by The World, and is supported by the extraordinary tracking shots that move characters through space and out from the tawdry backstage rooms of the park and into its relatively pristine, but disturbingly underpopulated exteriors.
The Digital Projector houses the features that move characters, initiate interactivity, control speed and sequencing, and selects special visual effects.