Percentage of articles related to specific MUVE
technologies 2004 2005 2006 2007 2008 2009 2010 Open social 0 2 2 0 0 3 1 virtualities MMOGs 0 0 0 0 0 0 0 SIEs 0 0 0 0 0 1 0 Others 0 1 0 0 1 1 0 Not specified 0 0 0 0 0 0 0 2011 2012 2013 N (%) Open social 3 3 5 19 (65.
Without a crystal ball, we can't know for sure the part MUVEs
will play in education in the future.
If you would like more information on the use of MUVEs
for teaching and learning, visit our website at www.
This particular Muve
was chosen because of the profound ability to collaborate with others and the amount of control and creativity over one's environment.
In a MUVE
, the user is represented by an avatar that moves about the virtual world, communicating and interacting with the environment and other users.
have been used several times in formal education, i.
With the various features provided by many MUVEs
, inclusion of such environments in the classroom will not only bring benefits to learning but also problematic experiences as well.
These include Charles River City, a public health MUVE
based loosely on River City (see "Trying Out Some Old Muves
," page 36), and Mystery at MIT, an environmental science game.
The Wikipedia article on MUVEs
lists Second Life, There.
As Stephen Abram notes in the Foreword, this is the first book to take a comprehensive look at MUVEs
(multi-user virtual environments) from the vantage point of libraries and education.
While plenty has been written about the cognitive benefits of sedentary computer games (see "All the Right MUVEs
," September 2006, and "Game On
New technology has taken modern MUVEs
a good deal further.