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OOPLObject Oriented Programming Language
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Flexible and reusable code is an end result of the application of the concepts that underpin OOPL (Coad and Yourdon, 1991a, 1991b).
Encapsulation and Inheritance: As with other OOPLs, classes have two kinds of clients (objects and subclasses), but the services provided to each are not distinguished; reusability would be enhanced by making explicit the different client/ server contracts (14);
The contribution of this article is the realization that a checkout mechanism can be used to combine a RDBMS and OOPL into a robust and efficient OO-DBMS.