References in periodicals archive ?
The audio output is managed by an open-source library, called OpenAL-soft (Creative), a software implementation of the OpenAL 3D audio API.
To reach this little miracle, my engine is only using standard C++ code and cross-platforms APIs (OpenGL, OpenAL, OpenSL.).
In our project we used OpenGL (for graphics); rtAudio, OpenAL, and FMOD (for audio I/O and analysis); Quicktime (for video playback); and OpenCV (for computer vision).