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S3TCS3 Texture Compression
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References in periodicals archive ?
S3 Texture Compression (S3TC) (called DXTC in DirectX) is a local palette technique, which uses 4x4 or 8x8 pixel blocks and achieves four bits per pixel (bpp) [2].
S3 Texture Compression (S3TC) or DirectX Texture Compression (DXTC)
1 graphic chip designer, licensing its patented, cutting-edge image processing, compression, and decompression technologies, such as S3 Texture Compression (S3TC), for the Microsoft Xbox, Sony Play Station and Nintendo Wii.
According to the company, in the industry the technology is known as S3 Texture Compression (S3TC) and is widely licensed and implemented.
The acquisition has brought HTC 235 registered and pending patents, including the unique S3 Texture Compression Algorithms (S3TC).