SDFVScuba Divers Federation of Victoria (Australia)
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SDFV. The WD caused by transparent object is usually drifted to a farther location than the real surface and is always surrounded by ZD.
For reducing memory and computation load, "depth difference" of voxels [member of] [SDFV.sub.H] can be calculated after TSDF integration and SDFV computation are finished.
Total ZD SDFV Diff Correct Normal object X [DELTA] X X Air X X R X ZD region [check] X X [check] WD region X [check] [check] [check] TABLE 2: Error of silhouettes (percent).