Kane, "Wearables and chairables: inclusive design of mobile input and output techniques for power wheelchair users," in Proceedings of the SIGCHI
Conference on Human Factors in Computing Systems, 2014, pp.
Interweaving mobile games with everyday life, In: Proceedings of the 2006 Annual SIGCHI
Conference on Human Factors in Computing Systems, 417-426.
Zigelbaum, "Reality-based interaction: a framework for post-WIMP interfaces," Proceeding of the twenty-sixth annual SIGCHI
conference on Human factors in computing systems, Florence, Italy, 2008, pp.
In Proceedings of the 1987 ACM SIGCHI
Conference on Human Factors in Computing Systems, 53-59.
Manual and gaze input cascaded (MAGIC) pointing // Proceedings of the SIGCHI
conference on Human factors in computing systems: the CHI is the limit.
She is active in SIGCHI
and currently serves as vice president of the Boston chapter of the Usability Professionals' Association.
In Proceedings of the 1983 ACM SIGCHI
Conference on Human Factors in Computing Systems, 54-57.
People from the SIGCHI
community and the Computing Reviews staff and Editorial Board will be among the testers providing feedback for improvements on "ease of use.
The forthcoming ACM SIGCHI
(Special Interest Group on Computer Human Interaction; www.
curricula for human-computer interaction.
This article focuses on HCI as represented by SIGCHI
, its CHI conference, and the journals Human Computer Interaction, ACM Transactions on Computer-Human Interaction, and Interacting with Computers.
With sponsorship from SIGCHI
, they will contain more articles than standard journal issues.