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SIMNETSimulation Network
SIMNETSimulation Network (Model)
SIMNETSimulator Networking
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References in periodicals archive ?
The Romanian Armed Forces ROU NAT SIMNET (Romanian National Simulation Network) is an ongoing project and involves constructive simulation for staff training, live and virtual for troops training.
Organizing the chapter around three significant moments (cybernetics, SAGE, and SIMNET), Crogan smartly draws on Virilio and Lotringer's (1997) concept of "pure war" to support his notion of a computerbased system of anticipatory thinking in order to control the future.
Olivia Dunn, 21, student, city centre; Joe Rayner, 53, sales director, Chester - le - Street; Andrew Walt, 21, student, Chester-le-Street; Michael Patterson, 24, clerk, Byker; Joyce Atkinson, 64, retired office worker, Newburn; Hilary Simnet, 56, secretary, Whitley Bay
Since the introduction of SIMNET, all major simulation systems, both virtual immersive systems and constructive wargames, have been developed as networked devices that can inter-operate with other simulations to create a larger and richer representation of the battlespace.
The armor community has had a virtual simulation tool since the late 80's (SIMNET and now Close Combat Tactical Trainer [CCTT] is a networked simulation consisting of numerous vehicle simulators).
Virtual simulation is incorporated using systems such as the Close Combat Tactical Trainer (CCTT) and Simulation Network (SIMNET).
Primary devices include CCTT, mobile SIMNET, COFT and all US Army gunnery and maintenance trainers worldwide.
Dubbed SIMnet (119, 120); it is a network of computers devoted to video and data conferencing through the Internet to facilitate international comparisons, foster collaboration between metrologists, promote exchange of information, standardize test procedures, and share software and data.
The first example of such training was the SIMNET project in which a number of tank simulators were interconnected to provide collective training [1].
Prof George Simnet, who is currently working on the university's Soho project which, in conjunction with Nasa, is studying solar flares, said: "These gas bubbles are particularly hazardous to any military or communication satellites orbiting in the magnetisphere - the area between the Earth's magnetic field and the inter-planetary magnetic field.
The roots of very large multiplayer-player simulations can be found in the Defense Advanced Research Projects Agency (DARPA) sponsorship of the Simulation Networking (SIMNET) program to create a new technology aimed at expanding single-task trainers into networks of teamed trainers.
military is able to stage SimNet tank battles between various military installations around the world over what it calls the "Defense Simulation Internet." First used extensively in the Gulf War, SimNet allowed nearly every flight and battle to be conducted in virtual reality before the real war began.